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Of course, LuigiBlood’s contributions were very well recieved around the world, specially from the F-Zero community (as it allowed the fabled Expansion Kit to reach to a wider audience), and the Zelda community, as he also happened to work with Captain Seedy-Eye to release Zelda 64 Dawn & Dusk, which is both a technical and playable marvel, as it indeed happens to work like its implied on this mention: It works as a 64DD expansion to Zelda Ocarina of Time! With all of this said (and the excitement I had when F-Zero X Expansion Kit was playable in Project64), I was very glad to get to talk to him for this interview.
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He also recently released 64DD MFS Manager, a tool to import/export content saved in Mario Artist and F-Zero X Expansion Kit save files, meaning that you can now share your custom stuff with others easily! On top of that, he also did English translations for several Satellaview and 64DD titles. LuigiBlood worked on both a server emulator for Satellaview called SatellaWave (as well as making emulators compatible with this) and translating the BS-X BIOS, and on making Project64 finally compatible with 64DD disks essentially making the former’s BIOS playable and interactible through your own ideas, and the latter’s library playable without a 64DD after many years, complete with saving. However, delays and the eventual shortage of games (less than 10 released) made it a flop, stopping any chances from localization, and breaking the ambitious plans that Nintendo had with the 64DD since its conception. It also had a modem cartridge and Randnet which was intended for usage of browsing in the internet with your Nintendo 64, and sharing user creations. Meanwhile, the 64DD was another Japan-only peripheral for the Nintendo 64, that allowed magnetic disks up to 64MB of size, was rewritable (allowing to save more data) and was planned to work for both custom content creation (as seen with Mario Artist), and game expansions (like with F-Zero X Expansion Kit and the scrapped Ura Zelda for Zelda Ocarina of Time). It was a fascinating device and broadcasts lasted until 2000 but the way it worked is probably why it never was given a localization, and that’s another reason why it is important to preserve this one. Yes, downloading games from broadcasts in your Super Famicom. The Satellaview was a Japan-only peripheral for the Super Famicom (SNES) that acted like a Satellite modem that allowed you to both swap-in/out memory packs with downloaded games and content from Satellite broadcasts with the BS-X cartridge. Simply put, he’s always intrigued about obscure consoles, and those two (as well as GBA’s e-Reader) happen to be some of the most interesting obscure add-ons released by Nintendo…that were not playable on emulators until he (and some others) stepped in the scene. This one occasion is quite a treat: LuigiBlood is an interesting French researcher and emulation enthusiast, that while does seem to work on whatever he finds, has been quite important thanks to his research in both Satellaview and Nintendo 64DD emulation. Wait not a SADX interview, not a Chao interview, no Chao involved? What is this sorcery?…well, there probably gonna be some few more but the History of SADX Modding article is near-complete! Now with that said, here’s finally another emulation-related interview!